The Future of Video Games

Gaming with the consoles and PCs are still very popular today. But in the future, video games will run in data centers and players will only stream the game. And can be played on everything that has a screen and internet access.

Google made that possible by creating Google Stadia. It is a cloud gaming service that was developed and operated by Google. The Stadia is also capable of streaming games up to 4K resolution and also runs 60 frames per second.

How Many Cloud Gaming Services Are Already Available?

We all know that Google Stadia is not the only cloud gaming service that is available right now. Sony has launched the Playstation Now, Microsoft is also working for its Xbox on the XCloud, while Nvidia is already experimenting with their GEforce Now, Blade is renting out virtual game PCs in the data center under the name Shadow. Telekom and Medion also has to offer their own streaming services for games.

Streaming games is not entirely a new idea. But the power with which Google pushes Stadia into the market shows that a turning point has been reached here. And while the successors to the successful but old consoles, the Playstation 4 and the Xbox One are still a year away, players may be beckoning for a future without expensive consoles or computers which is streaming service for games.

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The Real Question Is: Are consoles still worth it today?

Players around the world are asking: should they bet on the new technology or wait for the new consoles? Not much is known about Sony and Microsoft’s new consoles the Playstation 5 and the Project Scarlett, according to the working title of the next Xbox. What should be certain. These next generation consoles will also rely heavily on online services and integrate the game catalogues and streaming services of their manufacturers – Google Stadia will probably not exist on the Playstation, for example.

Their hardware will also set new standards. Analyst Liam Hall of market research IDC said that “Manufacturers will make the new consoles more future-proof than the old models”. Functions that are already considered safe, such as 8K resolution (8192 to 4320 pixels), the new graphics technology raytracing or fast chip memory will become the new standard over the years.

What are we expecting from the cloud gaming services?

Google Stadia’s vision is very clear. Players should be able to play on all devices anytime, anywhere, explains a communications manager at Google’s Gamescom booth. And in fact, the gaming experience of Google Stadia already feels very finished. Graphically demanding titles like “Doom Eternal” and “Mortal Kombat” run in a data center in Munich and land smoothly in the browser of a tablet at the Cologne exhibition grounds.

Microsoft’s XCloud for Xbox is a little more restrained. A first public test of the offer is due to start in the autumn. As a console manufacturer, Microsoft relies on a shared strategy: If you don’t have a console, you can use the cloud-only gaming offering. Then the game runs on an Xbox in the data center.

If you already have a console, you can still use it yourself as a streaming center and stream it from the console to your smartphones or tablets. This should be possible free of charge. And despite cloud gaming, the console hasn’t run out, explains Florian Liewer, Director XBox-Gaming at Microsoft. “The console is still important and will remain important for a long time to come,” he says.

So some rely entirely on streaming and the cloud, others see streaming more as an additional offer. For consumers, streaming seems attractive at first: If you rely purely on the cloud, you save on expensive hardware purchases. Services such as Google Stadia also run on older computers, tablets or even smartphones.